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Yggdrasil CEO outlines shift to 300 games annually by 2027

James Curwen reflects on three years at Yggdrasil, detailing the supplier's move from one game per month to a target of 300 games annually.

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From one game per month to 300 annually

Yggdrasil CEO James Curwen has reflected on his three years at the helm, outlining a strategic shift from the supplier’s historical production model to a significantly expanded output target.

Historically, Yggdrasil was developing around one game a month at considerable cost, Curwen said. The company previously spent eight months and €150,000 developing a single game, an approach Curwen described as unsustainable in today’s market.

Yggdrasil has since invested in building GIAB technology that allows the company to produce original games faster and at significantly lower costs, Curwen said, fundamentally improving the economics of game development.

Four strategic pillars

Yggdrasil now has four strategic financial pillars: GIAB, SIAB, YGG Masters and YGG Masters using GIAB, Curwen said. The fourth pillar, YGG Masters using GIAB, launches in Q1 2027.

Curwen expects Yggdrasil to be delivering close to 300 games annually in 2027, putting the company in a position to challenge the world’s largest content distributors. He shares his ambition to make Yggdrasil one of the world’s largest content distributors.

Workforce stability

Attrition over the last 12 months is now in the low single digits, Curwen said, giving him confidence that the company has the right people in the right roles.

Sources

  1. EGR Intel · Industry media · primary source ·

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